
I present to you, faithful reader, Rainbow Cottage's latest extension!

This is the sun room! A nice little viewing platform for anyone wanting to just meditate and enjoy the view.
... And yes, I am very much running out of ideas for new rooms.

The only access point to the sun room is from the break room. I had to move the staircase over a bit to make it fit.

I'm having serious problems getting the whole house to fit in a screenshot now! I'm almost afraid to zoom out because the computer protests so much. I had to build the sun room twice because the game crashed the first time. Note that the palm tree is apparently going straight through a roof.

Moving on, today is the day we pander to Nooreen's every whim! Let's see what her wants are:
1. Make a new friend.
2. Earn a logic skill point.
3. Earn a mechanical skill point.
4. Earn a cleaning skill point.
Well... those are... fascinating.







I'm rather bored of the weird bingo game thing. I'm going to sell it.

Myshuno? Fabulously zany? All you ever see them do is peer at a box and excitedly study the green diamond things (apparently called plumbobs) that rattle around inside the globe. That's not fabulous or zany. It's mediocre and dull.

I've moved the telescope to a better position. No time like the present for granting Nooreen's every desire. Nooreen can use this to get a logic skill point! That sounds... logical.

Nooreen spots a jeep. Wonderful.







Meanwhile, Nooreen giggles with salacious delight, obviously spying something juicy and ripe for gossiping. What is it? Is someone naked in their garden? Are two neighbours up to something carnal?

She's seen a garden decoration belonging to the Assortments across the road. Saucy.
Nooreen has now gained a logic skill point. There's nothing I can immediately do to get her skill points for cleaning or mechanics so let's see if we can make her a new friend! The sim closest to being a new friend to Nooreen is Harriet, so let's give her a call.

Oh. OK. So who's the next down the line then?

What, really? Alright then...

I can't recall whether her name's been mentioned before, but this is Alana of the Assortment family. I keep expecting some sort of alien proboscis to slither out of her mouth and taste the air for the scent of prey.

Goddammit, Nathen, leave the poor girl alone! Or old lady I suppose.





So, we've got to get these two to be friends! There's a lot (A LOT) of options for how to interact two sims. You can get them to entertain each other, to play with each other, to flirt, to dance, to ask stuff, to annoy... the list goes on. Let's get Nooreen to ask Alana a question from the available list.





Boldly adventure where no other has been for thousands of years or retreat like a wuss and allow some other bastard to take the glory?! NO THANKS! If Indiana Jones can get away with contaminating an archaeological site with no consequences then so can you!

Gosh. If you ask me, I think the logic point was worth it.

Jack's up and in the mood for bowling. Unfortunately, he threw with such force that his arms were mutilated beyond recognition.

:D
They're back again!

Nooreen wants ANOTHER logic point (sheesh) so I decided to kill two birds with one stone by getting her and Alana to play chess while they get to know one another. Chess develops logic, in case you didn't know.

















HOLY MOLEY!






















Nooreen meanwhile, has gained another logic point. Her new desire is:

LET'S BUY A FUCKING CURTAIN, PEOPLE! RAISE THE ROOF!

OH YEAH, LOOK AT THOSE FUCKING THINGS, VERITABLE OBJETS D'ART IF I EVER SAW ONE.











Does anyone else remember the plate that's been lying up on the second floor balcony for weeks? Jack's just PICKED IT UP. Is this really a notable or exciting event, I hear you ask? No. No it is not. I endured the tedium - you must suffer it. It is a perfect division of labour.

Now here's something interesting - Jack wants to use the toilet so he walks from the break room, to the lift, to go to the toilet on the first floor.
HE IS FUCKING STUPID.
Let me illustrate:

Jack begins in the break room. He needs to pee. The closest toilet to him physically is his favourite bathroom on the first floor, but to get there he needs to follow the orange line. If he followed the lime green line he would be able to go to the second floor bathroom (which I've accidentally labelled as the third floor bathroom) much more quickly. As you can see, he's right next to a toilet but turns to go into the lift anyway.
Now, let's assume for a moment that maybe he just really wanted to use the first floor bathroom. Going by lift still isn't the quickest way to get there! There's a staircase in the break room leading to the recreation room which is right next door to - guess what - the fucking first floor bathroom! It makes no sense!
Jack, your inadequate pathfinding programming disappoints and disgusts me. Shame, sir. Shame on YOU.

And after all that, Pyke beats him to it anyway. How about that.




There's not much happening now. Nooreen and Catriona are both asleep and Jack's cooking pork chops.

And yet... something in the shadows is watching... waiting for its chance.

Pyke tells all about the time she wet herself. For some reason.

Holy shit.

Should you ever discover a dark shadowy dog with glowing yellow eyes, take Pyke's lead and play fetch with it. You may just learn something.
Catriona and Nooreen are up, Alana's wandered off, and Jack's going to sleep. It's time for a Crombie Ladies' Night Out!™







The P.U.R.E. nightclub. It kinda looks like the designers didn't really know what to do with this place so they just chucked a bit of everything in. It's a simple rectangle with a nightclub at one side and a gyroscope on the other. For some reason there's a public computer in the lobby.

Och, Catriona! Put away that damn GameBoy! You do this every time! I JUST WANTED US TO HAVE A NICE NIGHT OUT IS THAT SO WRONG?!

Call me paranoid if you must, but I think that's a little unsafe.

We can't even have one day go by without one of you chuckleheads riding the damn gyroscope can we? I've got to admit, the coloured light's kinda cool though-

Fuckin' ouch, man!

It's Brychan Chumble everybody! And a cat! This is the best dance floor evah!
One really annoying thing about visiting commercial districts in The Sims 2 is that everything is viewed from this top-down perspective. I can't look at things from eye level like I can in residences. Really quite annoying that.

Pyke's too cool for dancing. All she's doing is making this 'Romans are crazy' gesture over and over and over again.

The dance floor's getting quite crowded now. Can't help but laugh at Pyke though. She stands out like a socially awkward thumb.

Hey, it's one of the new neighbours! Say hello to Kate Hunter everyone!







The image in the speech bubble is actually a cloud. All the speech bubble images are really crappy because I've had to put the graphics at their lowest settings to stop - no to reduce the chances of the computer throwing a major wobbler and crashing.
Let's hope I can finish the Crombies before this computer explodes.

















She's still doing it. Stay cool, Pyke. Stay cool.

Bertina Ploop vs. Alana Assortment - who is the fouler abomination?! PLACE YOUR BETS NOW!





For some reason when ever Brychan's around, her face will appear in the thought bubbles of nearby sims. For some even stranger reason, that song from Some Like It Hot pops into my head every time it happens and it won't go away!

HELL NAW
Pyke needs to learn some lessons about respecting others' personal space.




Oh, hey, it's Daisy Hunter. The Butcher of SimTower!


















Six a.m. is upon us I'm afraid, and that's a rap for today. Next time on the Crombies, we're going to have another guest crash with our wayward foursome for three days. But who will this mystery sim be? You'll just have to wait and find out!
Until then... watch this space.
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